PAMT-26
Humanities, Literature & Arts (General) Crafts, Design & Arts
Full Articles/ Reviews/ Shorts Papers/ Abstracts are welcomed in the following research fields:
This area focuses on the technical side of sound creation, capturing, and manipulation.
Digital Audio Workstations (DAWs): Multi-track recording, MIDI sequencing, and automation.
Sound Synthesis: Subtractive, FM (Frequency Modulation), Granular, and Physical Modeling synthesis.
Audio Engineering: Microphone placement, signal flow, pre-amps, and mixing/mastering techniques.
Digital Signal Processing (DSP): Developing audio effects (reverb, delay, distortion) and spectral analysis.
Generative Music: Algorithmic composition, Markov chains, and AI-driven melody generation.
This explores visual creativity powered by hardware and software.
Creative Coding: Using languages like Processing, OpenFrameworks, or P5.js to create visual art.
Generative Art: Systems-based art where the artist creates the "rules" and the computer generates the output.
Projection Mapping: Aligning digital projections with complex physical surfaces or architecture.
Digital Fabrication: 3D printing, CNC milling, and laser cutting for physical sculptures.
NFTs and Blockchain Art: Digital ownership, smart contracts, and decentralized galleries.
This field deals with how the audience "experiences" art through participation.
Virtual & Augmented Reality (VR/AR): Immersive world-building and spatial storytelling.
Physical Computing: Using microcontrollers (Arduino, Raspberry Pi) and sensors to make art respond to touch, light, or movement.
Human-Computer Interaction (HCI): Designing intuitive interfaces for creative expression.
Installation Art: Site-specific works that utilize sound, light, and motion sensors.
Bio-Art: Using biological sensors (like heart rate or brain waves) to trigger artistic or musical events.
Focuses on how technology is used "live" on stage.
Live Coding: Writing code in real-time to generate music or visuals during a performance.
NIME (New Interfaces for Musical Expression): Inventing custom instruments, wearable controllers, and gesture-based triggers.
Live Looping & Sequencing: Building complex layers of sound in a live environment.
Audio-Visual (AV) Performance: Synchronizing live music with real-time reactive visuals.
Holographic & Virtual Performers: Using motion capture and 3D rendering for virtual avatars or stage effects.
The application of art and music technology in commercial and narrative industries.
Game Audio: Nonlinear scoring, procedural sound design, and implementation using engines like Unreal or Unity.
Film Scoring: Orchestration, MIDI mockups, and "syncing to picture."
Spatial Audio (Ambisonics): Mixing sound for 360-degree environments (Dolby Atmos, Binaural audio).
Sound Design for UI/UX: Creating functional sounds for apps, vehicles, and devices.
The critical study of how technology reshapes culture.
History of Electronic Music: From the Theremin and Musique Concrète to modern EDM.
Aesthetics of New Media: Digital vs. Analog, the "glitch" aesthetic, and post-humanism.
Ethics of AI in Art: Intellectual property, deepfakes, and the role of the "author" in machine-generated work.
Cyberculture: The impact of the internet and social media on artistic collaboration.