SPIE--2020 2nd International Conference on Virtual Reality and Intelligent System (VRIS 2020)--EI Compendex, Scopus

VRIS--SPIE, EI, Scopus 2020


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SPIE--2020 2nd International Conference on Virtual Reality and Intelligent System (VRIS 2020)--EI Compendex, Scopus
★VRIS 2020 - Virtual Reality and Intelligent System - SPIE | Scopus & Ei Compendex Index
★2020 2nd International Conference on Virtual Reality and Intelligent System (VRIS 2020)★
VRIS 2020 Conference Web.:http://www.vris.org/
November 13-15, 2020
2020 2nd International Conference on Virtual Reality and Intelligent System is the workshop of ICGIP 2020 (2020 12th International Conference on Graphics and Image Processing).
The event is hosted by Xi’an University of Technology; organized by The school of Computer Science & Engineering, XAUT; co-sponsored by College of Computer Science, Sichuan University, Ocean University of China, University of Portsmouth; China Society of Image and Graphics(CSIG), China Graphics Society (CGS).
★★Call for Papers:
Prospective authors are invited to submit technical papers of their previously unpublished work. Areas of interest for the technical program include but are not limited to:
*Cognitive aspects, perception, user behaviour
Semantic and cognitive aspects of virtual reality
Depth perception, multimodal perception
Behaviour and activity generation
Representations of self (avatars), embodiment, presence
Virtual agents, conversational non-player characters (NPCs)
Understanding and modelling human behaviour, emotions
*AI technologies
Search, planning, reasoning
Knowledge representation
Natural language processing
Robotics and perception
Multi-agent systems
Statistical learning, deep learning
*Interactions / interactive and responsive environments
Multimodal interaction and experiences in VR/AR
Machine learning for multimodal interaction
Human-virtual user/agent interaction
Human to human communication in virtual environments, collaboration and communication
Dialogue modelling and generation, conversational and natural language interfaces, speech interaction for AR/VR
Navigation and spatial orientation in VR
Interaction devices, Brain-Computer Interfaces (BCI)
AI platforms for VR/AR, cloud-based platforms
*Systems, including techniques, performance, and implementation
System components, virtual reality platforms
AI platforms for VR/AR, cloud-based platforms
Data generation, manipulation, analysis, and validation
Tracking, physical environment mapping, registration
Vision for VR/AR, deep learning for VR/AR
Standards and theoretical models for AI and/or VR
*Content creation and modelling
Generation of immersive environments and virtual worlds
Environments for gaming, simulation, training
Visualization, optimized and realistic rendering
Geometric modelling and design in immersive settings
Animations, crowd-simulation, character modelling
Customization and personalization (e.g., for training)
*Applications and use cases
Data and knowledge representation, problem solving
Visualization concepts (including, e.g., spatial visualization, multimodality for visualization) and domains (e.g., scientific visualization)
Arts, leisure, and entertainment
Gaming and game narratives, immersive storytelling and gameplay
Education, training, simulation
Business, prototyping, productivity, design and architecture, evaluation
Telepresence and collaboration, social interactions
Healthcare and therapy
Evaluation metrics and methodologies
Quality of Experience (QoE)
*Methodologies
Artificial intelligence
Data mining
Decision support systems
Fuzzy logic
Intelligent control
Information retrieval
Machine learning
Neural networks
Data Visualisation
Probabilistic reasoning
Rough sets
Intelligent image processing
Independent components analysis
Intelligent signal processing
Ontologies-Organisational Memories
Data fusion
Evolutionary computation
Human-machine interaction
*Application areas
Automation
Educational aspects of intelligent control
Robotics
Telecommunications
Business & Finance
Signal Processing
Speech Recognition
Data processing
Process control
Transportation
Manufacturing
Computer Vision
Pattern Recognition
Health, Medicine and Bioengineering
More details, please view:http://www.vris.org/cfp.html
★A. Full Paper (for Presentation and Publication)
Accepted full paper will be invited to give the oral presentation at the conference.
Please submit your papers by our online submission system: http://confsys.iconf.org/submission/vris2020
★B. Abstract (Presentation only)
Accepted abstract will be invited to give the oral presentation at the conference, the presentation will not be published.
If you have any enquiry, contact: vris_conf@outlook.com
★★Paper Publication
As the workshop of ICGIP 2020, the accepted papers of VRIS 2020 will be included into ICGIP 2020 Conference Proceedings as a Special Chapter.
The paper will be online and will be indexed by Ei Compendex and Scopus.
★★Conference Program
Day 1 - November 13, 2020-Sign-in for VRIS 2020
Day 2 - November 14, 2020-Openning Remarks&Keynote Speech (Morning)
Day 2 - November 14, 2020-Author Presentation (Afternoon)
Day 3 - November 15, 2020-Author Presentation(Oral/Poster)
★★Conference Venue
Jianguo Hotel Xi'an
Address: 2 Huzhu Road (Huzhu Lu), Xi'an, China
★★Travel to Xi'an★★
Together with Athens, Cairo and Rome, Xian is among the four major ancient civilization capitals of the world. It is on the natural westward land route out of China into Central Asia, the starting point and terminus of the Silk Road, which brought the city material wealth as well as religious and cultural melting for over a thousand years.
Known as the leading city of China's Western Development Drive Program since 1990s, Xian is an important economic, cultural, industrial and educational center of the central-northwest region, providing visitors with modern and convenient facilities.
★★Contact
Conference Secretary : Ms. Shell Xiao
Email : vris_conf@outlook.com
Website : http://www.vris.org/