Computer Graphics International

CGI 2022


Computer Graphics Computer Vision & Pattern Recognition



CALL FOR PAPERS
COMPUTER GRAPHICS INTERNATIONAL CGI 2022, Geneva, Switzerland, 12-16 September, 2022 (VIRTUAL)
Computer Graphics International (CGI) 2022 will be ONLINE from 12-16 September, 2022. CGI is one of the oldest annual international conferences on Computer Graphics in the world. Researchers are invited to share their experiences and novel achievements in various fields of Computer Graphics. Former CGI conferences have been held in Yokohama in Japan, Heraklion in Greece, Strasbourg in France, Sydney in Australia, Bintan in Indonesia and Calgary in Canada, and last year, CGI 2021 was virtual.
This year, CGI2022 is organized by MIRALab, University of Geneva, Switzerland and supported by the Computer Graphics Society (CGS). The Visual Computer is the official journal of the Computer Graphics Society.
THE CONFERENCE CGI2022 WILL BE VIRTUAL DUE TO THE CONTINUATION OF THE PANDEMIC WORLDWIDE
IMPORTANT DATES
Conference, Tutorials and Workshops September 12-16, 2022
Web site: http://www.cgs-network.org/cgi22/
Contact: cgi2022@miralab.ch
Visual Computer papers submission
Submission deadline: March 10, 2022, midnight CET
Preliminary notification: April 15, 2022
Deadline to Receive Revised Papers From Authors: May 20, 2022
Final Notification of Revised Papers: July 5, 2022
CGI proceedings submission
Submission deadline: June 5, 2022
Paper notification July 5, 2022
Camera-ready July 24, 2022
CALL FOR VISUAL COMPUTER JOURNAL PAPERS (FIRST CALL)
The scientific program of the conference will include accepted papers from the first call for papers and these accepted papers will be published in the Visual Computer Journal (impact factor 2.52) by Springer-Verlag.
The accepted papers from the second call for papers will be included in the CGI conference proceedings published by LNCS, Springer.
Note that for both call for papers, the review process is double blind, which requires the paper and all supplemental materials to be anonymous. Ensure that self-referencing is anonymous (refer to your full name rather than “I” or “we”). Avoid providing information that may identify the authors in the acknowledgements (e.g. co-workers and grant IDs) and in the supplemental material (e.g. titles in the movies, or attached papers). Avoid providing links to websites that identify the authors. Violation of any of these guidelines will lead to rejection without review.
We invite original contributions that advance the state-of-the-art in topics related to:
Rendering Techniques
Geometric Computing
Virtual and Augmented Reality
Shape and Surface Modeling
Physically Based Modeling
Computer Vision for Computer Graphics
Scientific Visualization
Data Compression for Graphics
Medical Imaging
Computation Geometry
Image Based Rendering
Computational Photography
Computer Animation
Visual Analytics
Shape Analysis and Image Retrieval
Volume Rendering
Solid Modelling
Geometric Modelling
Computational Fabrication
Image Processing
3D Reconstruction
Global Illumination
Graphical Human-Computer Interaction
Human Modelling
Image Analysis
Saliency Methods
Shape Matching
Sketch-based Modelling
Robotics and Vision
Stylized Rendering
Textures
Pattern Recognition
Machine Learning for Graphics
General Chair
Nadia Magnenat Thalmann, University of Geneva, Switzerland
Program Chairs
First track, papers submitted to CGI to be selected for Visual Computer
Daniel Thalmann, EPFL, Switzerland
George Papagiannakis, University of Crete, Greece
Second track, papers submitted to CGI to be selected for LNCS book
Jinman Kim, University of Sydney, Australia
Bin Sheng, Jia Tong University, China
Publication LNCS Chair
Marina Gavrilova, University of Calgary, Canada