Computer Animation and Social Agents

CASA 2021


Computer Graphics Computer Vision & Pattern Recognition



CASA 2021 Call for Papers
Technical Paper Deadline - February 27, 2021
The 34th International Conference on Computer Animation and Social Agents (CASA 2021) will be held virtually (online) July 15-17, 2021, from Ottawa, Canada. The conference is organized (tentatively in cooperation with ACM SIGGRAPH), supported by the Computer Graphics Society (CGS).
We invite full papers on topics, including but not limited to Computer Animation, Embodied Agents, Social Agents, Virtual and Augmented Reality, and Visualization (see below for a detailed list).
Papers submitted by the 27th of February 2021 will be considered for publication in the special issue of Computer Animation and Virtual Worlds (CAVW) published by Wiley. The papers accepted with minor revisions will be in the special issue (about 28~30 papers in total). Those with major revision will be given a chance to resubmit and be reviewed again by the conference IPC for acceptance in a subsequent issue of CAVW. All submissions will be reviewed via a double-blind review process. Full papers are expected to be 12 pages. Authors will have to register for the conference.
IMPORTANT DATES (11:59 pm anywhere on Earth (AOE))
Submission: Feb. 27, 2021
Notification of acceptance: Apr. 2, 2021
Revised Camera ready: Apr. 30, 2021
Conference: Jul. 15-17, 2021
SCOPE AND LIST OF TOPICS
CASA invites submissions on a broad range of topics, including but not limited to:
Computer Animation
- Motion Control
- Motion Capture & Retargeting
- Path Planning
- Physics-based Animation
- Procedural Modeling and Animation
- Vision-based Techniques
- Behavioral Animation
- Artificial Life
- Deformation
- Crowd Simulation
- Facial Modeling and Animation
- Image-based Modeling and Animation
- Multi-Scale Models
- Knowledge-based Animation
- Machine Learning for Animation
- AI-based Modeling and Animation
- Animation Compression and Transmission
- Anthropometric Virtual Human Models
- Acquisition and Reconstruction from Big Data
- 3D Physiological Humans
- Game-Based Learning
- Medical Imaging
Social Agents
- Social Agents and Avatars
- Emotion and Personality
- Virtual Humans
- Autonomous Actors
- Social Robots
- Intelligent Agents
- Social and Conversational Agents
- Inter-Agent Communication
- Social Behavior
- Crowd Behavior
- Machine learning
Virtual and Augmented Reality
- Artificial Agents in Virtual Reality
- Mixed and Augmented Reality
- Population Generation for Virtual Worlds
- Virtual Cities
- Virtual humans and avatars
- Digital clones
- VR health applications
- Shared Virtual Environments
- 3D Telepresence
- Semantics and Ontologies for Animation and VR
- Cultural Heritage Applications
- Haptics
For more information, please visit the CASA 2021 website http://casa2021.ca/.