Annual Workshop on 3D Content Creation for Simulated Training in eXtended Reality @ IEEE VR 2021

TrainingXR @ IEEE VR 2021


Computer Graphics Computer Vision & Pattern Recognition Human Computer Interaction



Overview:
This workshop discusses and articulates research visions on using the latest extended reality (VR/AR/MR) technologies for education and training purposes, and on creating immersive 3D virtual content for delivering effective and personalized training experiences. This workshop will gather researchers and practitioners in a variety of computer disciplines related to XR training and content creation. This workshop will accept research papers on these topics. We will also invite renowned speakers from the research community and the industry to give talks related to XR-based training, to inspire the field to further explore this promising direction.
Call for Papers:
This workshop targets at bringing together researchers and experts in AR/VR, computer graphics, computer vision, robotics, and artificial intelligence, to discuss the research challenges in creating virtual training experiences to be delivered through state-of-the-art VR/AR/MR technologies. Specific topics of interests include, but are not limited to:
● 3D content authoring for XR training
● procedural modeling of virtual environments
● affordance analysis and physics-based reasoning of 3D scenes and objects
● cognitive, perceptual and behavioral modeling of virtual humans
● virtual human interaction and human perception
● collaborative and networked virtual training environments
● crowd simulation for VR training
● sound simulation for VR training
● physics simulation for VR training
● serious games in XR
● instructional design and personalization for XR training
● case studies of applying VR/AR to training and education
● haptics for XR training
Submissions: Project and Research papers (4-8 pages, VGTC format) submitted via the PCS.
Submission Link: TBA
All accepted papers will be included in the IEEE Xplore Digital Library.