Special Track on Immersive and Engaging Educational Experiences @iLRN 2020

IEEEXP @ iLRN 2020


Computer Graphics Computer Vision & Pattern Recognition



2020 Immersive and Engaging Educational Experiences (IEEEXP) – Fifth Special Track on Immersive and Engaging Educational Experiences
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Overview
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This track aims for content at the intersection of interactive digital experiences (most notably video games), learning and engagement, particularly through immersion. More and more virtual reality platforms, virtual world environments, augmented/alternate/mixed reality applications, game​-based experiences, and various forms of interactive media are designed to create engaging and immersive experiences with educational features. This can be a traditional classroom, a virtual and remote classroom setting or activities that further the educational agenda. In this track, various forms of interactive media, methods-based “entertainment with purpose” designs are discussed to create different forms of engagement. We invite scholars to discuss how we can design, develop, and analyze educational environments to be immersive and engaging, while still learning outcome oriented. The track does not only cover research on design, development, and analysis of such environments, we also invite submission describing non​-traditional and traditional design practice and development approaches to create different engaging experiences.
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List of Topics
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The topics of interest include, but are not limited to:
Learning: learning in immersive environments, augmented realities, mixed realities, virtual realities, virtual worlds, and games
Design: design techniques, practices, methods (problem-based, storytelling, scenario-based, etc.)
Analysis: frameworks, exploration studies, user studies
Technology: platforms, devices, engines, environments, graphics, navigation, interactions, user analysis, data analysis, procedural content generation, artificial intelligence
Non-​traditional, non​-classroom and non-​curricular learning environments
Development approaches to create different engaging experiences
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PUBLICATION & INDEXING
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Accepted and registered papers presented at iLRN 2020 will be published in the conference proceedings and submitted to the IEEE Xplore® digital library. IEEE makes Xplore content available to its abstracting & indexing partners, including Elsevier (Scopus, Ei Compendex) and Clarivate Analytics (CPCI - part of Web of Science).
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Author Info
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Submitted papers must follow the same guidelines as the main conference submissions. Please visit https://immersivelrn.org/ilrn2020/call-for-papers-proposals/ for guidelines and templates.
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Available formats for this special track:
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Full paper (6-8 pages) for oral presentation
Short paper (4-6 pages) for oral presentation
For submitting a paper to this special track, please use the submission system https://www.easychair.org/conferences/?conf=ilrn2020 , log in with an account or register, and select the track “ST5: 2020 Immersive and Engaging Educational Experiences (IEEEXP) ​ – Fifth Special Track on Immersive and Engaging Educational Experiences” to add your submission.
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Special Track Chairs
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Johanna Pirker, Graz University of Technology, Austria
Foaad Khosmood, California Polytechnic State University, USA
Program Committee
Allan Fowler, University of Auckland, New Zealand
Brian Mcdonald, Glasgow Caledonian University, UK
Dominic Kao, Massachusetts Institute of Technology, USA
Ryan Locke, Abertay University, UK
Volker Settgast, Fraunhofer Austria, Austria
Kai Erenli, University of Applied Sciences BFI Vienna, Austria
Zoë J. Wood, California Polytechnic State University, USA
Britte H. Cheng, SRI International, USA
Helen Wauck, University of Illinois Urbana-Champaign, USA
Guenter Wallner, University of Applied Arts Vienna, Austria
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Contact
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For more information, please contact :
Johanna Pirker, jpirker@iicm.edu