BRAINS19: Workshop on Ambient Intelligence for promoting Sustainable Behaviours

BRAINS 2019


Computing Systems



In this workshop, we will look into the ways to design, develop and evaluate systems that aim to drive behavioural change, based on Ambient Intelligence mechanisms. A number of challenges have surfaced during the last few years when designing and applying these systems in fields like energy, sustainability, personal health, smart cities and security. Such challenges are related to aspects like the pervasiveness of the technologies and the approaches taken, or the choice of the parameters and type of feedback for effective persuasive intervention strategies, as well as the timing and modality of the systems that capture the results of such interventions. In most cases, it is clear that a multi-disciplinary approach is required for designing and implementing behavioural change strategies and systems, and such aspects are the core of this workshop.
The aim of this workshop is to collect papers from academic and industrial players reporting original, previously unpublished research, which address the above mentioned aspects. In addition, novel approaches combining advances in IoT, Fog and Cloud technologies, with techniques such as gamification to stimulate engagement and behavioural change are also within the scope of this workshop. The papers submitted should utilize approaches within the scope of ambient intelligence, including, but not limited to, the following topic areas:
* Data management and knowledge extraction
* Fog computing and network architectures
* 5G communication architecture and pervasive sensing applications
* Smart metering infrastructures
* People-centric systems and solutions
* Methodologies for studying and analyzing behavior and results of interventions
* Big-Data driver ambient intelligence approaches
* Pilot applications and experiences
* IoT-enabled enhanced learning
* IoT-based gamification for behavioral change
* Users’ behavioural changes for energy efficiency
* Applications of gamification in IoT settings
* Behaviour change in Educational environments
* Testing and evaluation methodologies for large-scale IoT experimentation
* IoT Security and Security and Privacy on deployment for behavioral change
* Gamification in transportation
The workshop is supported by the EU H2020 project NOAH (http://www.noahproject.eu/).
IMPORTANT DATES
Paper submission: August 22, 2019
Notification: September 10, 2019
Camera Ready: September 20, 2019
Author Registration: September 30, 2019
Workshop Day: November 13, 2019
SUBMISSION INSTRUCTIONS
Paper submissions will be peer-reviewed.
The length of a paper submission including figures and references may not exceed 10 pages. Contributions must be written in English and submitted in PDF format. For preparation of papers please follow the instructions for authors for preparing plain proceedings papers; with page numbers; available at the CEUR Web page (http://ceur-ws.org/Vol-XXX/samplestyles/).
At least one of the accepted paper’s authors should attend the conference to present the work.
Authors are welcome to submit using the conference review system: https://easychair.org/conferences/?conf=brains19
WORKSHOP PROCEEDINGS
Accepted and revised papers will be published as an online CEUR Volume, indexed by SCOPUS. Submissions should follow the publication policies of CEUR, especially paying attention to format and copyright requirements detailed here.
WORKSHOP CHAIRS
Ioannis Chatzigiannakis, University of Rome La Sapienza, Italy
Paolo Ciampolini, University of Parma, Italy
Sten Hanke, FH Joanneum, Austria
Georgios Mylonas, Computer Technology Institute & Press, Greece