Special Track on Designing with Gesture and Interactivity for XR @ ILRN 2019

Embodied@ILRN 2019


Crafts, Design & Arts



ST4. Designing with Gesture and Interactivity for XR
Overview
This track will highlight how the body and gesture can be used to learn in immersive environments. The technology could be augmented, virtual, or mixed reality (now called XR). There is also an interest in haptics. Thus, gloves, hacked controllers, or other tactile simulators are of interest, if they are used to further learning. Theory talks may be accepted; however, the track is primarily focused on research studies that use the principles of embodied cognition meshed with XR to engage learners in formal and informal environments.
Author Info
Submitted papers must follow the same guidelines as the main conference submissions. Please visit https://immersivelrn.org/ilrn2019/authors-info/ for guidelines and templates. For submitting a paper to this special track, please use the submission system https://www.easychair.org/conferences/?conf=ilrn2019 , log in with an account or register, and select the track “ST4: Designing with Gesture and Interactivity for XR” to add your submission.
Lis of Topics
Topics of interest include, but are not limited to:
Education with XR
Design: design methodologies, faves and flops, optimal methods for scaffolding HUDs for learning
Technology: platforms, devices, user experience, AI to drive branching, haptics
Creative Development approaches to efficacious and engaging educational experiences, both in formal and informal learning environments
Special Track Chairs
Mina Johnson, United States Embodied Games
Andri Ioannou, Cyprus University of Technology
Sharon Hsiao United States Arizona State University
Contact
For more information, please contact minaj@embodied-games.com