1st International Workshop on Games for Software Engineering Education and Training (IEEE proceedings)

SE-Games 2020


Game Theory and Decision Science Game Theory and Decision Science Software Systems



The SE-Games workshop is intended to serve as a platform for researchers and practitioners from the fields of software engineering, SE teaching and training as well as game development, who share the common goal of improving the methods of teaching and training software engineering by designing and applying game-based environments such as serious games, game-based learning, and gamification.
SE-Games 2020 is co-located with CSEE&T 2020 in Munich, Germany (July 28 to 31, 2020). https://ase.in.tum.de/cseet2020/
The workshop calls for proposals of new game designs and implementations, discussions of novel ideas or challenges, and experience reports. Driven by the paper presentations, we will discuss the approaches and ideas in a highly-collaborative atmosphere. The key to these interactions is again the use of playful and game-based techniques to further develop the proposed games together.
In particular, the SE-Games workshop calls for contributions focused on, but not limited to the following topics:
- Game-based environments, games and game designs (such as serious games, gamification, and game-based learning) for learning, teaching and training software engineering as well as fostering motivation (also in terms of work-in-progress)
- which comprises digital (e.g. 3D/video) as well as non-digital (e.g. board, card) games to support learning and motivation in activities such as programming, software design and architecture, software maintenance and refactoring, conceptual modeling, requirements engineering, debugging, software testing, etc.
- also including game-based environments in specific SE application areas (e.g. web or mobile development, machine/deep learning) as well as for specific SE methodologies (e.g. agile development, DevOps).
- Conceptual and methodological aspects of SE games such as game mechanics, dynamics, and aesthetics (e.g. feedback-mechanisms or graphical views), as well as game models, frameworks and ontologies, etc.
- Technical aspects of SE games such as game demos or software prototypes, as well as game architectures and patterns, etc.
- Empirical aspects of SE games such as game-play studies, user studies, surveys, experiments, case studies and experience reports.
- Position statements on challenges, problems, visions, ideas and designs for games/gamification in SE education and training.
The workshop solicits for submissions in the following paper categories:
- *Short Papers* (4 pages): presenting research results or research-in-progress, i.e. work in an early stage, not yet evaluated.
- *Position Papers* (4 pages): discussing an arguable opinion about a relevant issue, such as challenges, problems, promising ideas or visions.
- *Experience Reports* (4 pages): reflecting experiences from game development and/or application in SE teaching and training.
Each accepted paper of the categories above will be presented by the authors in a 20 minutes talk plus 10 minutes for plenary discussion.
In addition, *Extended Abstracts* (1 page) in the scope of the workshop topics (see above) are also accepted. Extended abstracts are to be presented either as a poster or as 10 minutes talk.
Papers (in terms of short papers, position papers and experience reports) accepted for publication will be included into the joint CSEE&T conference proceedings published by *IEEE*. For this, it is required that at least one author of each accepted paper must register for the workshop and present their paper.
Further information on the workshop are provided at http://se-games.org/