3rd International Symposium on Gamification and Games for Learning

GamiLearn 2019


Computer Graphics Computer Vision & Pattern Recognition Human Computer Interaction



Gameful and playful experiences have been positively shown as a technique to motivate students and enhance their learning process. This topic has gained great interest in both academia and industry, as reflected by the amount of academic publications in the recent years, especially those showing case studies, hands-on experiences, or startups specialized in gamification and games for educational purposes.
The 3rd International Symposium on Gamification and Games for Learning (GamiLearn’19) aims to cover all aspects of gameful and playful approaches for learning including, user studies, design frameworks, techniques and strategies, methodologies, tools and applications, ecosystems, analysis and assessment, personalization approaches, systems integrations, data management, architectures, innovations to market, as well as any work in progress. Our main goal is to bring together stakeholders for exchanging ideas and experiences and encouraging networking between academia and industry.
Important dates
Call for papers: May 6, 2019
Submission deadline: July 1, 2019
Notification of acceptance: July 26, 2019
Final camera-ready: Sep 6, 2019
Symposium: October 22, 2019