DLI 2019 – 4rd EAI International Conference on Design, Learning & Innovation

DLI 2019


Crafts, Design & Arts



Scope
Design, learning, and innovation frame the world of ICT, play and playfulness opening doors into an increasingly playful world. The DLI 2018 conference is driven by the belief that tools, technologies, environments, as well as content and approaches can spark and nurture a passion for learning, transforming domains such as education, rehabilitation/therapy, work places, and cultural institutions. Design, learning, and innovation is a powerful catalyst in empowering individuals to participate, communicate, and create, whereby they can exceed their own limits in a playful way. Making this spirit explicit and visible is crucial to identify how specific tools, technologies, methodologies and solutions shape opportunities for learning and engaging with the demands of today’s world. More than ever, challenges in the fields of design, learning, and innovation are often approached by trans-disciplinary teams and solutions that mobilize tools, technologies, methods and theories from different fields to unlocking new frameworks, opening up to partnerships that can enrich learning in formal and informal learning practices. DLI 2018 intends to foster such dynamics.
Academics, designers, researchers, and practitioners with a background in the fields of design, learning, and innovation towards creating, shaping, incubating playful learning designs, tools, technologies, experiences, processes, and outcomes, are invited to contribute to and participate in the DLI 2018. The conference asks for submission of papers and posters (WIP) as well as proposals for workshops and symposiums.
***
Topics
Topics of interest for DLI include, but are not limited to:
Digital games and toys
Game design
Toy design
Interactive environments
Tangible and intangible tools
Playful designs
Design of playful interactions
Playful interfaces
Affective and experiential designs
Designs for embodied interactions
Pervasive gaming designs
Analysis of playful designs
Analysis of designs for users with special abilities and needs
Theoretical frameworks
Emotions and affective learning and interaction
Play, playfulness and innovation
Theoretical foundations for design, learning, and innovation
Experience and explorative designs, play and learning
Collaborative, collective and co-creative designs for learning
Movements, exploration and experimentation
Innovation in design and learning
Design methodologies
Methodologies, tools, and techniques for innovation in design and learning
Design of innovative learning environments
Design of innovative applications
Design driven innovation
User centered design
Designing for users with special abilities and needs
Novel initiatives in design and learning
Design, learning and innovation for specific purposes
Toys and/or games for playful learning
Toys and/or games for health and wellbeing
Serious games
Toys and/or games for social impact
Online/virtual laboratories
Toys and/or games for outdoor spaces
New trends in formal and informal learning practices
Game-based learning and gamification
Play-based learning
Toy-based learning
Learning space designs
Trends and issues in formal and informal learning domains
Workplace learning designs
Ludic engagement designs
Emerging tools and technologies in design, learning and innovation
Social networking
Virtual and augmented realities
Novel applications
Virtual communities
Tools for outdoor play environments
***
Publication
All registered papers will be submitted for inclusion by Springer and made available through SpringerLink Digital Library.
Proceedings will be submitted for inclusion in leading indexing services, including Ei Compendex, ISI Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI’s own EU Digital Library (EUDL).
All accepted authors are eligible to submit an extended version in a fast track of:
- EAI Endorsed Transactions on Creative Technologies
Additional publication opportunities:
- EAI Transactions series (Open Access)
- EAI/Springer Innovations in Communications and Computing Book Series