International Conference on Graphics and Interaction

ICGI 2019


Computer Graphics Computer Vision & Pattern Recognition



Important dates:
NEW Paper submission: July 23, 2019
Authors’ notification: October 14, 2019
Camera-ready version: October 17, 2019
Highlights:
All accepted Long Papers will be published on IEEE Xplore Digital Library and submitted for indexation on Scopus
Selected papers will be invited to submit an extended version on special issues of the journals “Computer & Graphics” and “International Journal of Creative Interfaces and Computer Graphics (IJCICG)”
Prizes for best paper and best paper for young researcher will be awarded.
ICGI 2019 Conference:
The ICGI 2019 – International Conference on Graphics and Interaction 2019 will take place between 21 and 22 November 2019 at the University of Algarve, in Faro, Portugal in a joint organization with the Eurographics Portuguese Chapter. Please visit the website for more information.
The ICGI’2019 aims to bring together researchers, teachers, and professionals in the areas of Computer Graphics, Image Processing, Computer Vision and Human-Computer Interaction, providing a forum for the dissemination of work carried out or ongoing and the exchange of scientific results, experiences, and new knowledge between the academic, industrial and end-user communities.
Authors are invited to submit original manuscripts reporting scientific work, experiments or applications. Long papers should not exceed eight pages and short papers should not exceed four pages. The poster submission will consist of a manuscript, in the same format as the papers, with a maximum of 2 pages to be included in the proceedings. The official languages of the conference are English, Portuguese and Spanish.
Publication:
The Scientific Program will include presentations of long and short papers, invited plenary presentations and a poster session. The accepted long papers will appear in the ICGI 2019 digital proceedings (book with ISBN). The ICGI (former EPCGI) proceedings will be submitted for indexation and distributed by IEEE Xplore. In addition, authors of the best papers of the conference will be invited to submit extended versions of their contributions to a special issue of a leading journal in the field.
Note: Authors of high-quality papers will be selected and invited to submit extended and significantly revised versions of their papers to relevant journals in the field. The selected papers may be subject to the proper review process of the respective publications and must be written in English.
Papers should be formatted according to the instructions available at IEEE and should not present any information that identifies its authors (double-blind review). References to works by the same authors should be indicated as [BFRP].
The submissions can only be done electronically, in PDF format, through the conference submission system. Long papers written in Portuguese or Spanish should also include the title and abstract in English so that they can be submitted for archiving and indexing on the IEEE Xplore Digital Library platform.
During the event, prizes for best paper and best paper for young researcher will be awarded.
It is therefore with great pleasure that we invite you to submit contributions to the ICGI 2019 and attend the event, taking place at University of Algarve, in Faro, Portugal, on November 21-22, 2019.
Topics
Submitted manuscripts should address original research in all areas related to Computer Graphics and Interaction, including, but not limited to:
Accessibility
Adaptive and Intelligent Interfaces
Animation and Simulation
Applications
Autonomous and Intelligent Agents in Virtual Environments
CG Modelling
Cognitive Psychology
Collaborative Work
Computer Animation
Computer Games
Computer Graphics Algorithms
Computer Graphics and Interaction in Education
Computer Vision and 3D Reconstruction
Creativity and Digital Art
Ergonomics
Ethnography
Image Processing and Analysis
Interaction Evaluation
Multimedia and Hypermedia
Multimodal and Multisensory Interfaces
Presence, Engagement, and Immersion
Scientific and Information Visualisation
Simulation and Animation
Social and Organisational Aspects
Tangible Interfaces
Ubiquitous and Mobile Computing
Usability and UX
User-Centered Design
Virtual, Mixed and Augmented Reality