PARIS 4th World Conference on Studies on Education, Teaching & Technology (SETT-27) scheduled on April 12-14, 2027 Paris (France)

SETT-27


Educational Administration Educational Technology



Call for papers/Topics



 



All Abstracts, Reviews, short articles, Full articles, Posters are welcomed related with any of the following research fields:



Part 1: Independent Domains



These topics represent the core foundational principles of each individual field before they are integrated with the others.



1. Education (Foundations & Systems)





  • Philosophy of Education: Perennialism, essentialism, progressivism, and reconstructionism.




  • Sociology of Education: Social stratification, educational equity, institutional roles, and cultural reproduction.




  • Educational Policy and Governance: Funding mechanisms, standardization, national vs. local curricula, and legislative frameworks.




  • Comparative Education: International schooling systems, global literacy initiatives, and cross-border educational benchmarks.





2. Teaching (Pedagogy & Practice)





  • Learning Theories: Behaviorism, cognitivism, constructivism, and humanism.




  • Instructional Design Models: The ADDIE model, Dick and Carey model, backward design, and universal design for learning.




  • Classroom Management Frameworks: Restorative practices, positive behavioral interventions, and environmental design.




  • Assessment and Evaluation: Diagnostic, formative, summative, and ipsative assessments; psychometrics and rubric design.





3. Technology (Infrastructure & Systems)





  • Information Architecture: Network infrastructure, cloud computing, database management, and data warehousing.




  • Software Engineering & Platforms: System architecture, application programming interfaces, and UI/UX design principles.




  • Data Science & Security: Cryptography, data privacy regulations, predictive modeling, and network security protocol.




  • Emerging Hardware Systems: Edge computing, wearable sensors, biometrics, and spatial computing infrastructure.





Part 2: Interrelated Domains



These topics emerge at the intersections of the three fields, showing how they influence, disrupt, and reshape each other.



4. Educational Technology (EdTech Foundations)





  • Learning Management Systems (LMS): Architecture, deployment, interoperability standards, and user adoption metrics.




  • Digital Curriculum Design: Hypermedia environments, chunking strategies for digital cognitive load, and interactive multimedia asset creation.




  • Assisitive and Adaptive Technology: Screen readers, speech-to-text engines, alternative input devices, and personalized pacing software.





5. Technology-Enhanced Teaching (Pedagogical Integration)





  • Digital Pedagogy Frameworks: The TPACK framework, the SAMR model, and the Technology Integration Matrix.




  • Alternative Learning Environments: Flipped classrooms, hybrid/hyflex teaching models, and fully asynchronous course delivery.




  • Virtual Facilitation Techniques: Synchronous engagement strategies, digital whiteboard orchestration, and managing cognitive presence online.





6. Technical Education & Digital Literacy (Teaching Technology)





  • Computer Science Education: Computational thinking, syntax vs. logic instruction, and block-based vs. text-based programming progression.




  • Digital Citizenship: Media literacy, cyberbullying prevention, digital footprint management, and intellectual property ethics.




  • Vocational Technical Training: Network administration certifications, hardware maintenance training, and systems engineering education.





7. The Ultimate Intersection (Education + Teaching + Technology)





  • Artificial Intelligence in Education (AIEd): Large language models for lesson planning, automated grading systems, and intelligent tutoring systems.




  • Learning Analytics & Educational Data Mining: Predictive modeling for student retention, engagement analytics, and institutional dashboards.




  • Immersive Learning Environments: Virtual reality simulations for medical/technical training, augmented reality field trips, and gamified learning platforms.




  • Ethics and Equity in Digital Education: The digital divide, algorithmic bias in assessment, student surveillance vs. privacy, and the commercialization of student data