PICSET-26
Educational Administration Educational Technology
Full Articles/ Reviews/ Shorts Papers/ Abstracts are welcomed in the following research fields:
Generative AI & LLMs
Automated lesson planning and rubric generation
AI-powered writing assistants and feedback loops
Synthetic media for educational content (Video/Audio)
Adaptive & Personalized Learning
Machine learning algorithms for individual pacing
Predictive analytics to identify at-risk students
AI tutors and 24/7 conversational learning assistants
Assessment & Evaluation
Automated grading for objective and subjective tasks
Plagiarism and AI-detection ethics
Emotion AI for tracking student engagement and stress
Virtual Reality (VR)
Virtual laboratories and safe hazardous simulations
Historical "time travel" and immersive field trips
Soft skills training and empathy-building simulations
Augmented Reality (AR)
Interactive 3D overlays for textbooks (e.g., anatomy, geometry)
Geo-located learning quests and outdoor education
AR-enabled vocational and technical training
Mixed Reality (MR) & Digital Twins
Real-time interaction with digital replicas of physical objects
Collaborative holographic classrooms
Modern Learning Models
Flipped Classroom: Moving lectures online, activities to class
Blended/Hybrid Learning: Balancing physical and digital presence
HyFlex: Simultaneous in-person and remote participation
Learning Strategies
Gamification: Leaderboards, badges, and narrative-driven quests
Project-Based Learning (PBL) supported by digital tools
Microlearning & Nanolearning: Bite-sized, 2-5 minute content modules
Frameworks & Standards
SAMR Model (Substitution, Augmentation, Modification, Redefinition)
TPACK (Technological Pedagogical Content Knowledge)
Universal Design for Learning (UDL) and accessibility standards
Platform Ecosystems
Learning Management Systems (LMS) and VLEs
Student Information Systems (SIS) & CRM integration
Learning Record Stores (LRS) for tracking xAPI data
Security & Privacy
Cybersecurity for K-12 and Higher Ed
Data ethics and student privacy (GDPR, COPPA compliance)
Blockchain for secure, verifiable academic credentials
Accessibility (A11y)
Assistive technologies: Speech-to-text, braille displays, screen readers
Inclusive UI/UX design for diverse neurological needs
The Digital Divide
Broadband access and "Last Mile" connectivity
Mobile-first learning for low-bandwidth environments
Open Educational Resources (OER) to reduce costs
Professional Development
Upskilling and reskilling in the age of automation
"Learning in the flow of work" (Slack/Teams integration)
Alternative Credentialing
Stackable micro-credentials and digital badges
Skill-based hiring vs. degree-based hiring
Web3 and decentralized identity for lifelong learners