48th PARIS International Conference on Studies in Education & Technology (PICSET-26)

PICSET-26


Educational Administration Educational Technology



Call for papers/Topics



Full Articles/ Reviews/ Shorts Papers/ Abstracts are welcomed in the following research fields:



1. Artificial Intelligence in Education





  • Generative AI & LLMs





    • Automated lesson planning and rubric generation




    • AI-powered writing assistants and feedback loops




    • Synthetic media for educational content (Video/Audio)






  • Adaptive & Personalized Learning





    • Machine learning algorithms for individual pacing




    • Predictive analytics to identify at-risk students




    • AI tutors and 24/7 conversational learning assistants






  • Assessment & Evaluation





    • Automated grading for objective and subjective tasks




    • Plagiarism and AI-detection ethics




    • Emotion AI for tracking student engagement and stress







2. Immersive Technologies (XR)





  • Virtual Reality (VR)





    • Virtual laboratories and safe hazardous simulations




    • Historical "time travel" and immersive field trips




    • Soft skills training and empathy-building simulations






  • Augmented Reality (AR)





    • Interactive 3D overlays for textbooks (e.g., anatomy, geometry)




    • Geo-located learning quests and outdoor education




    • AR-enabled vocational and technical training






  • Mixed Reality (MR) & Digital Twins





    • Real-time interaction with digital replicas of physical objects




    • Collaborative holographic classrooms







3. Instructional Design & Pedagogy





  • Modern Learning Models





    • Flipped Classroom: Moving lectures online, activities to class




    • Blended/Hybrid Learning: Balancing physical and digital presence




    • HyFlex: Simultaneous in-person and remote participation






  • Learning Strategies





    • Gamification: Leaderboards, badges, and narrative-driven quests




    • Project-Based Learning (PBL) supported by digital tools




    • Microlearning & Nanolearning: Bite-sized, 2-5 minute content modules






  • Frameworks & Standards





    • SAMR Model (Substitution, Augmentation, Modification, Redefinition)




    • TPACK (Technological Pedagogical Content Knowledge)




    • Universal Design for Learning (UDL) and accessibility standards







4. Digital Infrastructure & Management





  • Platform Ecosystems





    • Learning Management Systems (LMS) and VLEs




    • Student Information Systems (SIS) & CRM integration




    • Learning Record Stores (LRS) for tracking xAPI data






  • Security & Privacy





    • Cybersecurity for K-12 and Higher Ed




    • Data ethics and student privacy (GDPR, COPPA compliance)




    • Blockchain for secure, verifiable academic credentials







5. Digital Equity & Inclusion





  • Accessibility (A11y)





    • Assistive technologies: Speech-to-text, braille displays, screen readers




    • Inclusive UI/UX design for diverse neurological needs






  • The Digital Divide





    • Broadband access and "Last Mile" connectivity




    • Mobile-first learning for low-bandwidth environments




    • Open Educational Resources (OER) to reduce costs







6. Workforce & Lifelong Learning





  • Professional Development





    • Upskilling and reskilling in the age of automation




    • "Learning in the flow of work" (Slack/Teams integration)






  • Alternative Credentialing





    • Stackable micro-credentials and digital badges




    • Skill-based hiring vs. degree-based hiring




    • Web3 and decentralized identity for lifelong learners